Texture Load Breaks when Textures Stored Above Level File

If you set up a project so that the sprite assets are in a directory above where the level and project files are stored, the project asserts in OgmoTileset's constructor when trying to read in the ...

Id #8708 | Release: None | Updated: Feb 12, 2013 at 11:09 PM by mhughson | Created: Sep 22, 2011 at 6:15 AM by mhughson

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